AI Insights · Timothy · July 2021
Performance of Top 5 Third Person Games on Android in Slovakia: Q2 2021
Explore the trends in downloads, revenue, and active users for the top third-person games on Android in Slovakia during Q2 2021, with data insights from Sensor Tower.
In the second quarter of 2021, the top third-person games on Android in Slovakia showcased interesting trends in downloads, revenue, and active user statistics. Here’s a closer look at the performance of these popular games, with insights provided by Sensor Tower.
PUBG MOBILE from Level Infinite marked a significant peak in weekly revenue, reaching approximately $19.3K in mid-May. The game's weekly downloads fluctuated slightly, with numbers ranging from around 537 to 1.08K. The active user base saw a slight decline initially but rebounded towards the end of the quarter, stabilizing at around 44.6K.
World of Tanks Blitz™ by Wargaming Group demonstrated solid revenue growth, peaking at about $10.4K in the last week of June. The game experienced a notable spike in downloads early in the quarter, achieving 2.3K downloads in May, while active users showed a steady increase, closing the quarter at approximately 12.9K.
Free Fire from Garena International I maintained consistent revenue, with weekly figures mostly hovering between $2K and $3.3K. The game experienced a dip in weekly downloads during May but regained momentum in June, reaching up to 772 downloads. Active users consistently increased throughout the quarter, peaking at 57.2K.
War Machines: Tanks Battle Game by Wildlife Studios saw a gradual increase in revenue, peaking at roughly $2.8K in the third week of June. The download numbers remained relatively stable, averaging around 450 per week. Active users showed a slight downward trend, ending the quarter at approximately 2.3K.
Lastly, War Robots Multiplayer Battles from MY.GAMES B.V. experienced a rise in revenue, reaching approximately $2.9K in the last two weeks of June. Download numbers were relatively low, with a slight increase towards the quarter's end, reaching up to 394. Active users fluctuated but ended on a high note, surpassing 3.2K.
These trends underscore the dynamic nature of user engagement and monetization in the gaming sector. For more detailed insights and data, visit Sensor Tower.